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We are one of the most active communities within the FlightGear universe, with continuous ongoing development, regular group flights and a diverse and fun social scene
The FlightGear development team is happy to announce the v3.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.
A list of major changes can be found at: http://wiki.flightgear.org/Changelog_3.0.
Downloads are available here: http://www.flightgear.org/download/main-program/
StuartC led a flight of latest-version TSR2-GR3s, one of FGUK's fantasy operational aircraft projects. Featuring all new liveries from the studio of thebroons and needing a firm hand on the stick, the flight took just under two and a half hours to reach Athens.
There should be some Red Arrows here. At the moment, there isn't, and I'm not sure why. I'm going to look into it anyway.
FGUK's Saturday flight is, to our knowledge, the longest-running regular multiplayer event in the FlightGear Universe, ever! Each week, pilots from all over the world gather at 2000hrs UTC for a flight in company, themed and planned by one of our regular pilots. Watch this very space for details on the next flight, or visit the Saturday Flights subforum.